

To get started, enter a name for yourself (ex: "farkle-player-100") an a room name. Once a player reaches 10000 points, the player with the most points at the end of the round wins.įarkle is multiplayer! You can play by yourself, or with up to eleven of your friends. Each turn, you roll dice to try to get a higher score. Play continues clockwise around the table.In Farkle (also known as 10000, Cosmic Wimpout, Greed, or Hot Dice), the goal is to score more points than your opponents. After that, they can score as few points as they’d like during a turn.

In order for a player to get on the score sheet and start accumulating points, they must first score at least 500 points in one turn.
#Farkle points series#
However, if they farkle at any point, they lose all of their points from that series or rolls as well as their first series of rolls. If a player manages to score on all 6 dice, either all at once or across multiple rolls during the same turn, they have the option to re-roll all 6 dice and continue rolling again to score more points. If a player chooses to end their turn instead of continuing to roll, they add any points they’ve accumulated so far to their score. Players can stop rolling at any point if they don’t want to risk farkling and losing their points. However, if a player rolls and doesn’t score any points, they “farkle” and lose all of the points they’ve accumulated during that turn. Players can continue rolling as long as they score and set aside at least one point-scoring die per roll. Players can choose how many point-scoring dice they want to set aside, but they must set aside at least 1 die to continue rolling. If a player scores points on a roll, they can set the point-scoring dice aside and re-roll the other dice. Four of a kind is worth 1,000 points, 5 of a kind is worth 2,000 points, 6 of a kind is worth 3,000 points, 3 pairs is worth 1,500 points, a 4 of a kind with a pair is worth 1,500 points, a 1 through 6 straight made in one roll is worth 1,500 points, and two three of a kinds is worth 2,500 points. For example, three 4s are worth 400 points. In Farkle, 1s are worth 100 points, 5s are worth 50 points, and a 3 of a kind is worth 100 times the face value of the dice. On a player’s turn, they roll all 6 dice at once. X Research sourceįarkle is a fun dice game for 2 or more players where players try to be the first one to score 10,000 points by rolling different point-scoring combinations. This is called the High Stakes (Piggy-backing) variant. If the player scores with any of the dice on the first roll, they receive 1,000 points in addition to any other points they win.

Playing in teams, rather than individually.three pair) are not possible in this version of Farkle. Playing with five dice instead of six.Then, having scored all six dice they will have "hot dice" and can roll all six dice again to gain more points.Įstablish the changes to the sequence of play. However, if they score five dice and have only one die left to roll, they have a 1 in 3 chance of scoring a 1 or a 5.If the player continues rolling in any of the above cases except for the last, they risk rolling a farkle and losing all accumulated points from that turn.Score three 3s, the single 1, and the single 5 for a total of 450 points.Score three 3s, the single 1, and the single 5 for a total of 450 points and then roll the remaining die.Score the single 5 as 50 points and then roll the remaining five dice.Score the single 1 as 100 points and then roll the remaining five dice.Score three 3s as 300 points and then roll the remaining three dice.For example, if a player throws 1,2,3,3,3,5, any of the following plays are possible: Carefully consider strategy in deciding whether to roll or stop. In other words, the player can roll to collect more points, or stop and keep any points acquired.
